Building Good Skills
Day 3
Skills package a capability so it can be invoked reliably and reused. Day 3 is
about what separates a good skill from a brittle one — and how to build them.
What makes a skill good
- Clear scope: it does one thing, and its boundaries are obvious.
- Reliable: it behaves predictably across inputs, not just the happy path.
- Reusable: it can be dropped into different contexts without rework.
- Legible: someone else (or future you) can understand and trust it.
Building skills
- Designing the interface: inputs, outputs, and failure behavior.
- Writing the instructions and context the skill needs to succeed.
- Testing a skill against realistic inputs, including adversarial ones.
Quality over slop
A good skill is a concrete antidote to AI slop: it encodes a validated way of
doing something, so you're not re-deriving quality from scratch every time.
Outcomes
You should leave able to build and use Claude Code skills, and to tell a
well-engineered skill from one that only appears to work.